Objects
Levels in Codename Eagle are built from objects: the vehicles, weapons, spawn points, flags and props that turn an empty piece of terrain into a playable map. Understanding how objects work is key to making your levels feel alive.
This section is a work in progress and is being expanded over time. More detailed reference material is on the way.
What objects are
An object is any entity the game places into a level, from pickups and vehicles to triggers and scenery. We will describe the different kinds and how they behave here.
Placing objects
Objects are positioned and configured while editing a level. This part will walk through adding objects to a map and setting their properties.
Custom objects
Beyond the objects that ship with the game, it is possible to work with custom ones. Notes on what is achievable will be gathered here.