File formats
Codename Eagle stores its levels, textures and models in its own set of file formats. Some of these are readable directly, while others have been pieced together over the years through reverse engineering. This page collects what is known about them.
This section is a work in progress and is being expanded over time. As more formats are documented, they will be added here.
Level files
Levels are described by a set of data files, including LEVELS.NFO, which the game reads to know which levels exist. An overview of the level data files and how they fit together will go here.
Textures and models
The game's visual assets are stored in their own formats. A summary of the texture and model files, and how to work with them, is planned for this section.
Reverse-engineering notes
Much of what we know about these formats comes from careful reverse engineering by the community. Findings and open questions will be documented here.